![]() ![]() Represents an ingredient for a crafting recipe Represents the help information shown on a menu Represents an x/y coordinate, relative to the top-left of the world Represents a bounding box for an instance ![]() Represents a blueprint instruction for the worldgen Represents a definition for a new butterfly Represents a definition for a new social bee Represents the current alchemy pot when checking combinations through api_define_incense() In reality all of these datatypes are just table elements with different key values set that you can access with datatype Datatype These are custom "datatypes" to help make the API clearer. Whenever we mentiond an OID we are referring to the item's unique game ID, check the OID Reference for more info. Methods, like api_create_log(), are in orange and can also be clicked on for more details. Hooks, like register(), are in blue and can also be clicked on for more details. Methods related to using up items the player hasĭatatypes, like table, are in yellow and can be clicked on for more details. Methods to check if the player is in a multiplayer game Methods to access and call other loaded mod methods Methods to give the player items or money Methods to draw sprites or shapes in draw cycles Methods to describe game metadata like dictionary definitions Methods to define things like items, objects, bees, butterflies or recipes ![]() Methods to create new instances or effects Methods to get all instances of specific types LUA datatypes that are referenced in the APIĬustom datatypes (LUA tables) that are referenced in the APIĬustom hooks your mod can implement to react to certain game events or cycles ![]()
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